


To be honest, I also dislike the look and feel of the UI. It was aesthetically very interesting, but it's hard to get a sense of the scale of the world around your settlements and as your empire grows it becomes harder to see how things are going at a glance. I disliked the interface here because instead of the map looking like an actual, flat campaign map it is rounded as if the player were up in low orbit looking down on the world. One is the campaign map where the player can manage settlements, move armies and conduct diplomacy. Clearly I need to climb higher on the tech tree and get better units or this campaign's going to be very, very short. Well, it was I who got schooled that day. Confident because of my experience playing other Total War games as well as Warhammer itself, I chose to fight and teach these greenskins a lesson. Sadly, my beloved Bretonnia is not a playable faction in campaign mode (at least as of the time of this writing), but it is playable in multiplayer.Īt one point one of my fresh armies was attacked by an Orc army of smaller size (Man, those things can move across the campaign map like greased lightning). Orcs are also represented here with their style being pretty brute-force based. My friend tells me it's much easier if you play Vampire Counts because you can resurrect dead troops and add them to your army without needing to spend resources recruiting. This is actually very similar to how this faction played in the Warhammer: Fantasy Battles game this is based on so in that sense the game was very successful at capturing the feel of the tabletop game. Then again, I was playing the Empire faction which relies heavily on synergy and very precise tactics to find success.

While the game is very similar to previous Total War offerings, I found the learning curve to be incredibly steep. (For fans of the franchise, this is the Old World setting before the Age of Sigmar reset.) The player controls one of the many factions in the game and must use diplomacy, trade and military power to expand and secure their empire. It combines the gameplay and feel of Total War titles with the lore and setting of the Warhammer world created by Games Workshop. Total War: Warhammer is the first non-historical game from the folks at Total War.
